CPU ASTC decoding: makes a very quick exit to menus, but after like 2 min of game in depths the game start stuttering hardly (stutter every like 0,2 sec) until closing emulator, making unplayable. If you are using ASTC recompression (b1 or B3) you have to change this option for uncompressed Reply More posts you may like. In order for us to provide better support, we need to see the log generated by yuzu. IMPORTANT: This game have rendering delay/audio desync when loading cutscene/areas due to ASTC textures not being supported on Nvidia and AMD GPUs natively. While this was true for most issues, Pascal is still hitting some of the old problems, like crashes with ASTC texture decoding enabled. I believe it's the compression setting under Advanced Graphic settings. And even on integrated GPUs like this, the compute fallback is faster than just the CPU. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. Now, you will need to copy and replace the files inside the Firmware 16. 63K subscribers in the yuzu community. RGBM has historically proven a challenge to compress well with ASTC, as the characteristics of RGBM data break a number of assumptions that the compressor makes about how texture data behaves. 0-20231001-beta-win64-setup. dezem/SAK: Switch Army Knife (SAK) copy prod. Hey there, yuz-ers! Welcome back to our monthly report on all the improved features, performance gains, and bug fixes we’ve made. 63K subscribers in the yuzu community. Download all the MODs here. I don't know when the "ASTC recompression" option got added, but boy does it improve performance in TotK on my super low end PC. 3 | I tested the ASTC recompression and shaders is definitely loading faster (back to 1-3 secs) but unfortunate I got stuck in the cafeteria, when I load my save, my character dissapear and then it enters the black screen with the map on and I can't do anything. If you don't want Async decoding, you just don't set it to CPU Async. Graphics tab settings: Accuracy Level: Normal. ago. The reason for the low GPU frequency is that yuzu is very CPU-intensive and Zelda: TOTK it does not need that much graphics processing power. You are severely lacking in system memory though. GRAPHICS - GRAPHICS. If either "Accelerate ASTC texture decoding" is set to off, or "ASTC recompression" is set to BC3, the issue goes away. 🤦🏼♂️ I’m sorry would you still recommend using the ASTC Recompression? Totk freezes when using menus. It should always remain enabled to get the best performance. It. This one is critical for RDNA2. Here’s a fully incomprehensible chart to set the stage (click for a semi-interactive page):Become a patron of yuzu Team today: Get access to exclusive content and experiences on the world’s largest membership platform for artists and creators. 1. ️ 1 Toilet-Lord reacted with heart emoji Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they let shit pass and shuffle memory around its how theboy181 does some of his mods like with age of calamity 60-30fps mod it doesn’t work on the switch or ryujinx but runs on yuze due to memory relocation. The OP's too focused on the fact shader caches are transferable but forgot the ASTC implementation in TOTK caused the broken Garbage Collector crashed Yuzu with VRAM and device loss errors. Copy link Contributor. System Configuration. I remember 1650 only has 4GB VRAM, you'd better set ASTC recompression level to BC1. After updating i tried with the default settings and with the settings i set from the mods collection setup guide and still crashing. on the other hand, ryujinx strives to emulate the nintendo switch true to its original. The principle is pretty simple, we just add one more step to the recompression process, from ASTC > RGBA8, to ASTC > RGBA8 > BC1 or BC3. 84: GeForce Game Ready Driver | 545. All reactions. I suggest you try these settings: Resolution 540p or 720p Accuracy Level: Normal ASTC Recompression Method: BC1 It may gets 50~60 FPS. Insomniac_Xx. BC3 is 6GBish, BC1 for 4GB or less or steam deck. 0, and the mods I use are Holographic Wings version 1. Enable FSR. txt. Anti-Aliasing Method None. Updated list of games I tried on my galaxy s23+ (including September 22nd update) vs the list I had at the beginning of August. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. There are 2 workarounds for this. I updated to 535. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression format for the OpenGL ES and Vulkan graphics APIs. A new video shared by Alexwpi Game on YouTube. CPU. Yuzu Android ABXY-Slide Option. ASTC Decoding method: GPU. AsrielDewitt commented on Oct 6. i was using 3782 before updating and was working fine. Much larger shader cache than on Yuzu, including the shaders from the area where I loaded the savegame (same location and save file as tested in Yuzu). I have searched the existing issues. txt. Share. BC1 is the recommended format for 2GB and AMD igpu users. r/emulation •. I would recommend playing with ASTC Recompression enabled, since your GPU only has 4GB of VRAM. sry. I've been getting around 20-30 fps, sometimes under 20, only 60 on menus. When this extension is enabled, the HDR profile is supported for all ASTC formats listed in ASTC Compressed Image Formats. yuzu还不会设置手柄和体感? 三步就可以啦! ,安卓手机上玩switch游戏 yuzu模拟器的使用教程及资源下载,yuzu模拟器最新3814版本玩【荒野大镖客 1 救赎】画面设置教程,完美4K60帧运行,解决画面问题(花屏+拖影),安卓yuzu模拟器8gen2现状,不用求人,yuzu最新. Both options can be found in Emulation > Configure… >. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. It's from PR 10398. [2] 개발 시작 후 몇 달 동안은 비공개적으로 천천히 개발되다가 2017년 말에 닌텐도 스위치의 리버스 엔지니어링과 홈브루 개발이. (recomiendo que lo dejes en " Auto ", ya que si lo pones en " impreciso ", en algunos juegos ocurriran glitches y bugs, pero " impreciso " mejora rendimiento, aunque no mucho. 4. cpp:operator ():108: -- Renderer. I want to ask one thing: with a AMD R7 M 340 with 2GB VRAM i can play with. Texture Compression in 2020. Fullscreen Mode Exclusive Fullscreen. The game version I'm using is the base 1. Open the Settings menu by clicking on the gear icon on the side toolbar. Enable ASTC in. . ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) I'm using the totk mods collection setup guide i reset yuzu settings and caches before updating. There are many compression ratios to select from. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. astc and then. I tried both automatic and low profile settings, as well as high performance settings. yuzu-emu / yuzu Public. © 2023 Google LLC Hi Friends!In this video i have shown Yuzu ASTC Recompression Method Guide (Graphical Glitches and Crash). Go to the image settings with preview under 3d settings. I planted it in ground on. ASTC Recompression - BC3 Enable asynchronous presentation - turned on Force maximum clocks - personal choice, but if this is a laptop, turned off for battery and thermals Decode ASTC textures asynchronously - TURNED OFF TO PREVENT CRASHES AND GLITCHY VISUALS! Doesn't happen for everyone, but since I have the same GPU, I can. SMT Enabled (for better frame pacing) Governor Performance Persistent Profile Enable. ;This extension adds support for textures compressed using the Adaptive Scalable Texture Compression (ASTC) High Dynamic Range (HDR) profile. Early Access 3601 - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently. * CPU accuracy auto. Make sure Multicore CPU emulation. Recent threadmarks How to build your own Yuzu build using Visual Studio and CMake PSA: Use Syncthing to synch your save/mod files between PC and Deck My personal yuzu EA auto-updater script for. astc_recompression: Uncompressed [ 193. astc as a compression file and was informed that . Steam Controller Settings “Steam Deck Rear Button” (Open Yuzu/ToTk in Game mode, steam button > controller config> enable back grips>assign button) R4 = F11 - Change. This is. Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;)Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. #12114 opened 6 hours ago by routomatic. 2. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. When I use it (BC3/BC1) the game runs ok and does not crash but I'm experiencing small freeze of some seconds every time I do any of these actions: Switching weapon, shield, bow; Switching power; Open menu and map; Loading ScreenGPUs with less than 8GB Vram need texture recompression enabled to avoid out of memory crashes in the main hub. 0. We have plans to integrate the improved ASTC specific RGBM. ここのところ更新頻度がかなりすごい事になっている感じのSwitchエミュ yuzuにASTC再圧縮オプションが追加されました。. Edit to correct misunderstanding about the Khronos SDK: "the gpu accelerated method would be to use a compute shader" Nature of request. The first one provides lower quality textures, allowing saving more than eight. • 2 yr. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on popular encoding tools -- as well as usage with game engines. 0 is now available for download! This release brings cleanup tools for orphaned data, file hash searching for the scraper, the ability to change systems sorting from the GUI and much more. 3. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps when compared to ETC2+EAC at the same bit rate. Reset Yuzu settings in Configure -> "Reset All Settings" button. com find submissions from "example. GPU ASTC decoding: makes a very hard delay lag at exit menus (5 sec, so unplayable) but never start that constant stutter. Enable SMAA. Framerate Limit 30 Refresh Rate 60 Manual GPU Clock Control ON GPU Clock Frequency 1000. r/emulation. Code; Issues 1. Reply. Something has definitely been a step backwards. 5x resolution; you can use 0. The Last of Us™ Part I. Support has also been added for many new systems and emulators. 6k; Star 29. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. Download RetroBat-v6. 0 Recommended Mods: . 4. Using. One of these cases was the use of compute shaders to decode ASTC textures. Nintendo Switch Emulator. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. ; FPS - DynamicFPS - v1. Click on take me there against the ‘Use advanced 3D image setting option. It's settings>graphics>add app. 1. Manage code changes. 0. Comparing it to the output of Mali TCT at ~medium settings (6x5 pixel block size, 4. A hashmap of the texture address is created if it does not exist in the hashmap. YUZU version: EA 3631 TOTK version: 1. As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. Mods Download ; FPS - DynamicFPS - 30FPS Use 60fps if you have a hexa-core from 2021 or better. Upcoming Changes: Hardware Accelerated ASTC Texture Decoding. I don't know when the "ASTC recompression" option got added, but boy does it improve performance in TotK on my super low end PC. ago. Nintendo Switch emulator. Write better code with AI. (3617/ToTK) I've tried a few times now to get 1440p working now on my mobile 3050ti with 4gb vram. Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. Something on the audio options, this fixed most crackling but maybe it just cuts the audio for a second when the game stutters, i think is better than crackling, this happens on the newest build and EA build. mesa/st: do not use memcpy when using compressed fallback. I’ve spent some time looking at various texture compression formats and libraries (the ones meant for GPUs, i. . Using this format is a good way to optimize the size of your game. The difficulty here is that the artist will need to take into account artefacts introduced by both compression schemes. He narrowed it down to some code that was improperly ported from our friends at the Skyline emulator and implemented a fix, finally allowing him to debug without worrying. ; FPS - DynamicFPS - v1. See more posts like this in r/yuzupiracy116. Reply Melodic-Pass4755. Yeah sure. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. also try undocked if the visual drop doesn't bother you. We did not integrate ARM's solution for RGBM encoded ASTC textures yet. Manage code changes. zip) on raw ASTC data. Open the Nvidia control panel. This setting can be found in the yuzu Configuration "General" tab. 1. I doubt the resolution is 4k but the performance would be believable on 1440p. Reproduction Steps BC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. they are talking about ASTC compression. New super Mario Bros U delux black screen 1. ASTC texture could then be hashed+discarded and native GPU texture cached in system memory or even disk, so that another recompression would only happen if new hash is found. Smaller details. Accelerate ASTC texture decoding: ON NVDEC Emulation: GPU Video Decoding Fullscreen Mode: Exclusive Fullscreen Aspect Ratio: (16:9) Resolution: 1X Window Adapting Filter: Bicubic Anti-Aliasing Method: None ADVANCED GRAPHICS. The bit rate choice is independent of the color format choice. architect926 • 22 days ago. NoBigDeal La. – Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationTOTK low performance. According to Bunnei, Tears of the Kingdom is VRAM hungry because it "heavily uses a compressed image format, ASTC, that is expensive to emulate on desktop GPUs. Sorry. VkPhysicalDeviceFeatures2 VkDeviceCreateInfo. Checkmark all the boxes under the ASTC Recompression Method to enable additional options. ASTC recompression -> BC3 (Medium Quality) Enable Reactive Flushing Use asynchronous shader building (Hack)– Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationVamos conferir uma prévia da nova grande melhoria, que virá para o yuzu! Se trata no novo sistema de decodificação de texturas ASTC, que permitirá gameplays. It gets really unplayable when I have to constantly switch weapons. #11777 opened Oct 13, 2023 by german77 Loading…. I'm aware this card doesn't meet the minimum Vulkan requirements as stated in the log file (708 & 775), but if there was any workaround for this, it would be amazing. [Android] NARUTO X BORUTO Ultimate Ninja STORM CONNECTIONS - Boss Fight health bar issue. Premium Powerups Explore Gaming. this is not mobile. ' has. Again, the spec has a long, incomprehensible code snippet defining the process. 8. Yuzu 3617 . In order for us to provide better support, we need to see the log generated by yuzu. 1 3 comments Add a Comment krautnelson • 3 mo. I tried reducing Resolution to 0. lBlaze42. 3 RAM: 16GB 3200MHZ. Fullscreen Mode Exclusive Fullscreen. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type. totk doesn't like it. Disabling that gets me down to 5. Phoronix: Mesa Adds Compute Shader Decoding For ASTC The Mesa 23. ASTC is an industry-leading texture compression format produced in mid-2012 after the emergence of OpenGL ES 3. I have a 4gb rx580 and I also have that freeze, I realized when switch the astc recompression bc3 to uncompressed the freezes gone but now the game crashes frequently especially in the depths. It's strictly a workaround for lower. 5/23 Edit: Change ASTC recompression to BC3 won't fix this. 155 is amazing now… i use the beta, the dynamic 60 and the 4k reso mods, along with the other recommended and honestly i’m having trouble just playing because. 6800u can also achieve full CPU emulation easily if multicore simulation is enabled in Yuzu. Yuzu 1498 TOTK 1. In desktop mode it plays but if I try to play it the controls don. Resetting Yuzu Settings Detailed Setup Mods Download Quick Setup ; Recommended Game Version: 1. 3 #3 - Disable LOD Quality Reduction #4 - Shadows - 512x -. Yuzu Adv. No, yuzu will use the integrated ASTC decoder whenever possible. (I also have a 4gb gpu), but ASTC recompression set to bc3 (available in yuzu ea) fixed this for me. - BC1 provides lower quality textures, but saves 8X more memory than Uncompressed. "Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but saves 8x memory) or BC3 (medium quality, saves 4x memory). Fernando_Antonio_Con August 15, 2023, 1:43pm 3. 7. I'm using v3609 Early Access. 41 Cutscene Fix_totk Graphics- Disable Dynamic. 2-win10-win11-july25 playing tears of the kingdom using yuzu 1520 (2023-08-10) Game Runs fine at 4k with no astc recompression, only getting shorttime slow fps (~25 in basecamp in front of castle hyrule) some times but runs rock. Posts: 479. In the summer of 2021, I wrote a blog about the recent. yuzu_log_opengl. I just replace a Nuc 11 Enthusiast (RTX 2060m) with a Nuc 12 Enthusiast (Arc a770m) and experienced crash in TOTK (last drivers from the 15th august). ASTC Recompression BC1 & BC3 Clearing Shader cache Absolutely nothing works!. txt. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a. 0 (WIP) TIA. 2. Fair enough, but the real extension is . VRAM. org. txt. Force maximum clocks Disabled. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. CPU: Intel(R) Core(TM) i3-3240 CPU @ 3. Visit the RetroBat's Wiki for more details on how to install and use RetroBat: Changelog V6. that is the best you can do for limited VRAM/RAM specs. SilentStorm-1986 changed the title ASTC Texture Recompression ASTC Texture Recompression Glitch Jun 13, 2023. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. Find and fix vulnerabilities. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. The next project Rodrigo is working on is the Buffer Cache Rewrite. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. It's from PR 10398. Copilot. Async ASTC decode (hack) causes texture corruption. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. Luckily, you do have 16GB RAM, so you should be able to use the recommended settings and tinker around with mods that lower hardware requirements, like the ones that lock the game to 1280x720 and/or 20fps. Steps to safely reset Yuzu settings do. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Tip 10对于纹理重压缩 astc recompression 选项。. When I switch weapons or open any menu the game will freeze for a couple seconds. Yuzu's early access 3601 introduces a new setting to recompress ASTC textures, supporting BC1 and BC3 formats. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. Rooknoir. Enable asynchronous presentation disabled. Copilot. Code review. latest keys from my console generated with lockpick_rcm 1. CPU: Ryzen 5 5600x GPU/Driver: RX 570 4GB, Driver 23. Enable ASTC texture recompression . Example file here I recognize . V模式有卡顿的可以看看ASTC的设置. Set it to 2GB. 3. entitled "Adaptive Scalable Texture Compression". yuzu는 2017년 봄, Citra의 초기 개발자 한 명인 bunnei가 개발을 시작하였다. I changed the extension to . 1. 5GB or less. 84 | Windows 10 64-bit,. ASTC recompression: BC3 (Medium Quality). I also play on 720p handheld mode. asynchronous presentation on also better fps (like 4 more) for me. Hello, in this video we will be trying the new function of the Yuzu 3414, the "Decode ASTC Textures asynchronous" promises and fulfills with improvements in. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. 63K subscribers in the yuzu community. Fire Emblem Engage Mods Other/Misc 60FPS No Speedup. ASTC recompression on uncompressed, you have the VRAM for it. This should speed up loading times even more and reduce stutters. 2. . I want to ask one thing: with a AMD R7 M 340 with 2GB VRAM i can play with. Ah!Go to yuzu r/yuzu • by. . txt. I don't know much about why this would happen, so EXTREME CASE ONLY: your copy of the game may be broken and some textures won't be rendered. 98 and tried ASTC recompression: BC1, BC3, and Uncompressed. BC1 compression reduce vram usage a lot and should boost fps on 1060. Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression technology developed by Arm and AMD. Games with a lot of ASTC textures will experience stuttering, since recompression is practically mandatory at higher resolutions. 5 helps with stuttersSince I have only 4 GB of VRAM, I decided to use ASTC Recompression Method. Set it to Vulkan in settings. Is the VRam the problem I am planning to buy a 3060 or 6700xt to be able to play well. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Let’s jump right in!mesa/main: simplify implementation of _mesa_is_format_astc_2d. Set ASTC recompression to BC3. EDIT: Thanks to u/krautnelson I now know under what conditions this glitch occurs. (As you can guess, ASTC can do odd-ball block sizes like 6×5). AppImage and right click the game and choose "Properties" you should open in the"Add-Ons" tab and make sure those 7 mods mentioned above are there and Activated. with ASTC recompression set to Low and all mods disabled. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. DesignAdaptable Scalable Texture Compression ( ASTC) is a form of Texture Compression that uses variable block sizes, rather than a single fixed size. Hi, I use Mainline 1498, with ALL settings checked except asynchronus ASTC recompression. 5. If you are experiencing numerous crashes due to an unstable GPU, and your settings are stock, I recommend you dial back your memory OC slightly in increments of 50 or so. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch. C. I'm looking for fresh yuzu fruit. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. On some cards, ASTC decoding can actually be the cause rather than the solution. and AMD. txt. Farkas979779 • Switch Native vs Yuzu w/ Mods and Reshade. good luck. ASTC recompression: BC3 (Medium Quality). 2 #1 - 60fps Static #2 - DynamicFPSv1. When this happens (the kernel drm driver) resets the card but gamescope and yuzu aren't wired to handle a reset so the display locks giving the impression of a kernel crash-dump. Bsod's video said 50-600% boost depending on the game, now I didn't expect full performance but I thought it would at least get 50% boost not like 10%. OhHaiMarc • 3 mo. i had to turn OFF the following: maximum clocks, reactive flushing, asynchro shader. Make sure you select the BC1 ASTC texture recompression option in advanced graphics settings too. Presición: Auto o Impresiso. ETC2: Supported by all devices that support OpenGL ES 3. Try checking outside of the shrine of resurrection to see if all textures are broken. Released 4 days early for members. Have an issue where I can't hold 30fps only in the depths, it drops to like 20-25 fps and I have tried everything I can think of, I have updated gpu drivers, I have deleted yuzu and redownloaded it I have disabled all mods I had, deleted shaders cache, also updated to version 1. . Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. All you have to do when you unzip a new build is add a folder called "user" inside the Yuzu folder and it will save all Yuzu data locally in the newly created "user" folder, it's easy to have multiple EA versions to mess around. There was a compariso I know the dual channel doesn’t offer that much performance boost, however I’m not familiar with how Yuzu works and didn’t know if that would help at all. In BIOS there should be an option named UMA Frame Buffer Size under Advanced tab. Set it to 2GB. txt With vulkan, game is find after loading save, but crashes (after using all vram maybe) when using elevator, log: yuzu_log_vulkan. Yuzu EA 3621 or 3678, i recommend trying it both and see whats best My Installed Mods + Xbox or PS controller layout with blackscreen fix Yuzu Guide and Settings. Nintendo Switch emulation team at YUZU calls NVIDIA's GeForce RTX 4060 Ti a 'serious downgrade' tweaktown. 08-06-2022, 12:01 AM. Yuzu team working on a patch that should make TOTK playable on 4Gb VRAM or even less. ;This new option aims to reduce VRAM consumption by turning those Ganon-cursed unsupported ASTC textures into something more suitable for low-VRAM GPUs. I've had no crashes. I believe it needs to be set to "Uncompressed (best quality)" but I am not sure i do not have yuzu in front of me atm. you have. Currently testing with astc hack, the texture bugs are still happening for me (Ryzen 3 3250u) Drop your configs if you got it running better with similar/lower specs. 89 bits and 8 bits per texel (bpt). As the yuzu report of February states, the 'CPU ASTC' removes stuttering, but add graphical glitches, 'GPU Async. 0 coins. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. we won. 40GHz GPU/Driver: NVIDIA GeForce GTX 650 / NVIDIA 474. In depths or near big towns, the freeze second are 2 instead 1. I tried running Red Dead Redemption v1. if you have "ASTC recompression" set to BC3 or BC1, you need to enable "Decode ASTC textures asynchronously (Hack)". I know this is old (googling optimal settings brought me. What happened is all the settings for it went under 'ASTC Decoding Method' in the first tab in Graphics (Graphics setting, Graphics tab). ; Bit rate flexibility: ASTC supports compressing images with a fine grained choice of bit rates between 0. Update the switch firmware. Thanks for answer. I checked the cook st root cellar and they didn't have any. 119. Yuzu. YUZU 模拟器完美. 27bpp, 'medium' quality), the difference is night. * Limit speed percent 100% * Multicore CPU ON. But now is all clear :) thanks again . Ladies and gentlemen, we present you ASTC recompression, a new option available in Emulation > Configure > Graphics > Advanced that intends to reduce VRAM consumption by. yuzu’s approach is to let VRAM use increase and reduce it with a clean up once it passes a certain threshold.